using System; namespace UnityEditor.TestTools.TestRunner.TestRun.Tasks.Scene { internal class SceneWrapper : ISceneWrapper { private UnityEngine.SceneManagement.Scene m_WrappedScene; public SceneWrapper(UnityEngine.SceneManagement.Scene wrappedScene) { m_WrappedScene = wrappedScene; } public UnityEngine.SceneManagement.Scene WrappedScene { get { return m_WrappedScene; } } public bool isDirty { get { return m_WrappedScene.isDirty; } } public string path { get { return m_WrappedScene.path; } } } }