using System; using System.Collections; using UnityEngine; namespace UnityEditor.TestTools.TestRunner.TestRun.Tasks { internal class RestoreProjectSettingsTask : TestTaskBase { public RestoreProjectSettingsTask() { RunOnError = ErrorRunMode.RunAlways; RunOnCancel = true; } public override IEnumerator Execute(TestJobData testJobData) { if (testJobData.OriginalProjectSettings == null) { yield break; } ConsoleWindow.SetConsoleErrorPause(testJobData.OriginalProjectSettings.consoleErrorPaused); Application.runInBackground = testJobData.OriginalProjectSettings.runInBackgroundValue; } } }