using System; using System.Collections; using UnityEngine; using UnityEngine.TestTools.TestRunner; namespace UnityEditor.TestTools.TestRunner.TestRun.Tasks.Events { internal class CreateEventsTask : TestTaskBase { public CreateEventsTask() { RerunAfterResume = true; } public override IEnumerator Execute(TestJobData testJobData) { testJobData.RunStartedEvent = new RunStartedEvent(); testJobData.TestStartedEvent = new TestStartedEvent(); testJobData.TestFinishedEvent = new TestFinishedEvent(); testJobData.RunFinishedEvent = new RunFinishedEvent(); yield break; } } }