using System; namespace UnityEditor.TestTools.TestRunner.GUI.TestAssets { /// <summary> /// Provides mapping information from folder paths to their corresponding Custom Script Assembly scope. /// </summary> internal interface ICustomScriptAssemblyMappingFinder { /// <summary> /// Finds the Custom Script Assembly associated with the provided folder path. /// </summary> /// <param name="folderPath">The folder path to check.</param> /// <returns>The associated <see cref="ICustomScriptAssembly" />; null if none.</returns> ICustomScriptAssembly FindCustomScriptAssemblyFromFolderPath(string folderPath); } }