using System; namespace UnityEditor.TestTools.TestRunner.GUI.TestAssets { /// internal class ActiveFolderTemplateAssetCreator : IActiveFolderTemplateAssetCreator { /// public string GetActiveFolderPath() { return ProjectWindowUtil.GetActiveFolderPath(); } /// public void CreateFolderWithTemplates(string defaultName, params string[] templateNames) { ProjectWindowUtil.CreateFolderWithTemplates(defaultName, templateNames); } /// public void CreateScriptAssetFromTemplateFile(string defaultName, string templatePath) { ProjectWindowUtil.CreateScriptAssetFromTemplateFile(templatePath, defaultName); } } }