using System;
namespace UnityEditor.TestTools.TestRunner.GUI.TestAssets
{
///
internal class ActiveFolderTemplateAssetCreator : IActiveFolderTemplateAssetCreator
{
///
public string GetActiveFolderPath()
{
return ProjectWindowUtil.GetActiveFolderPath();
}
///
public void CreateFolderWithTemplates(string defaultName, params string[] templateNames)
{
ProjectWindowUtil.CreateFolderWithTemplates(defaultName, templateNames);
}
///
public void CreateScriptAssetFromTemplateFile(string defaultName, string templatePath)
{
ProjectWindowUtil.CreateScriptAssetFromTemplateFile(templatePath, defaultName);
}
}
}