using MyExercise_4s; using NUnit.Framework; using UnityEngine; using UnityEngine.TestTools.Utils; namespace Tests_4s { internal class ValueOutputterTests { [Test] public void Vector3ReturnsCorrectValue() { var valueOutputterUnderTest = new ValueOutputter(); var vector3 = valueOutputterUnderTest.GetVector3(); var expected = new Vector3(10.333f, 3f, 9.666f); Assert.That(vector3, Is.EqualTo(expected).Using(new Vector3EqualityComparer(0.001f))); } [Test] public void FloatReturnsCorrectValue() { var valueOutputterUnderTest = new ValueOutputter(); var actualFloat = valueOutputterUnderTest.GetFloat(); Assert.That(actualFloat, Is.EqualTo(19.333f).Using(new FloatEqualityComparer(0.001f))); } [Test] public void QuaternionReturnsCorrectValue() { var valueOutputterUnderTest = new ValueOutputter(); var actualValue = valueOutputterUnderTest.GetQuaternion(); var expectedValue = new Quaternion(10f, 0f, 7.33333f, 0f); Assert.That(actualValue, Is.EqualTo(expectedValue).Using(new QuaternionEqualityComparer(0.001f))); } } }