using UnityEngine; namespace MyExercise_4 { public class ValueOutputter { public Vector3 GetVector3() { return new Vector3(10f + (1f/3f), 3f, 9f + (2f/3f)); } public Quaternion GetQuaternion() { return new Quaternion(10f, 0f, 7f + (1f/3f), 0f); } public float GetFloat() { return 19f + (1f/3f); } } }