%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!1 &5589039669580753755 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 1876365037369443947} m_Layer: 0 m_Name: ViewPoint m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &1876365037369443947 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 5589039669580753755} serializedVersion: 2 m_LocalRotation: {x: -0.0009385571, y: -0.98524684, z: 0.17105106, w: -0.005405843} m_LocalPosition: {x: -3.04, y: 2.11, z: 4.59} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 3608749374209294103} m_LocalEulerAnglesHint: {x: 19.698, y: -180.629, z: 0} --- !u!1 &6038242143246611039 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 3608749374209294103} m_Layer: 0 m_Name: TutorialStep2TerrainMaterials m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &3608749374209294103 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 6038242143246611039} serializedVersion: 2 m_LocalRotation: {x: -0, y: 0.7071068, z: -0, w: 0.7071068} m_LocalPosition: {x: -33, y: 0, z: -40} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: - {fileID: 1876365037369443947} - {fileID: 8238880412239631815} m_Father: {fileID: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1001 &3680042658855434867 PrefabInstance: m_ObjectHideFlags: 0 serializedVersion: 2 m_Modification: serializedVersion: 3 m_TransformParent: {fileID: 3608749374209294103} m_Modifications: - target: {fileID: 2102425495700333303, guid: c4058e53767c32445a7b7cb7c5bc3dad, type: 3} propertyPath: m_Name value: InfoPanel objectReference: {fileID: 0} - target: {fileID: 4702955764361932724, guid: c4058e53767c32445a7b7cb7c5bc3dad, type: 3} propertyPath: m_LocalPosition.x value: 0 objectReference: {fileID: 0} - target: {fileID: 4702955764361932724, guid: c4058e53767c32445a7b7cb7c5bc3dad, type: 3} propertyPath: m_LocalPosition.y value: 0 objectReference: {fileID: 0} - target: {fileID: 4702955764361932724, guid: c4058e53767c32445a7b7cb7c5bc3dad, type: 3} propertyPath: m_LocalPosition.z value: -2 objectReference: {fileID: 0} - target: {fileID: 4702955764361932724, guid: c4058e53767c32445a7b7cb7c5bc3dad, type: 3} propertyPath: m_LocalRotation.w value: 1 objectReference: {fileID: 0} - target: {fileID: 4702955764361932724, guid: c4058e53767c32445a7b7cb7c5bc3dad, type: 3} propertyPath: m_LocalRotation.x value: -0 objectReference: {fileID: 0} - target: {fileID: 4702955764361932724, guid: c4058e53767c32445a7b7cb7c5bc3dad, type: 3} propertyPath: m_LocalRotation.y value: -0 objectReference: {fileID: 0} - target: {fileID: 4702955764361932724, guid: c4058e53767c32445a7b7cb7c5bc3dad, type: 3} propertyPath: m_LocalRotation.z value: 0 objectReference: {fileID: 0} - target: {fileID: 4702955764361932724, guid: c4058e53767c32445a7b7cb7c5bc3dad, type: 3} propertyPath: m_LocalEulerAnglesHint.x value: 0 objectReference: {fileID: 0} - target: {fileID: 4702955764361932724, guid: c4058e53767c32445a7b7cb7c5bc3dad, type: 3} propertyPath: m_LocalEulerAnglesHint.y value: 90 objectReference: {fileID: 0} - target: {fileID: 4702955764361932724, guid: c4058e53767c32445a7b7cb7c5bc3dad, type: 3} propertyPath: m_LocalEulerAnglesHint.z value: 0 objectReference: {fileID: 0} - target: {fileID: 5035190720112997874, guid: c4058e53767c32445a7b7cb7c5bc3dad, type: 3} propertyPath: m_text value: 2 - Paint Terrain Materials objectReference: {fileID: 0} - target: {fileID: 7809346879080935076, guid: c4058e53767c32445a7b7cb7c5bc3dad, type: 3} propertyPath: m_text value: "Next, it\u2019s time to add materials to our terrain. We have four material layers - cobblestone rocks for our stream bed, dry dirt, rocky moss, and mossy grass. To apply the materials, we begin by establishing guidelines. The stones material goes in the stream bed. The dirt material goes along the banks of the stream. As a transition between the first and the grass, we use the rocky moss material. And finally, we use the grass material for the background.\r\n\r\nWe first block in the materials according to our guidelines with large, hard-edged brushes. Then we go back and blend the materials together using smaller brushes. We paint one material over the other using brushes with a low opacity value to blend the two materials together.\r\n\r\nEven though our terrain materials exhibit tiling artifacts by themselves, we\u2019re able to hide the tiling by giving each material a different tiling frequency. When the materials are blended, they break up each others tiling artifacts. We also cover the terrain with detail meshes (step 7) which further hides the tiling.\r\n\n" objectReference: {fileID: 0} m_RemovedComponents: [] m_RemovedGameObjects: [] m_AddedGameObjects: [] m_AddedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: c4058e53767c32445a7b7cb7c5bc3dad, type: 3} --- !u!4 &8238880412239631815 stripped Transform: m_CorrespondingSourceObject: {fileID: 4702955764361932724, guid: c4058e53767c32445a7b7cb7c5bc3dad, type: 3} m_PrefabInstance: {fileID: 3680042658855434867} m_PrefabAsset: {fileID: 0}