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We use the Set Height brush to create a sloping terrain by creating a series of terraces and then using the Smooth brush to smooth out the hard edges between the terraces. Then we cut in our stream channel with the Set Height brush in several different tiers heading down the slope. After cutting in the stream, we smooth out the hard edges using the Smooth brush. We finalize the terrain shape by adding polish using the Raise/Lower Height brush and the Smooth brush to add touch-ups and variety. In this process, we start out with large brushes and end up using small ones. Once this step is done, we do revisit the terrain shape occasionally to add additional touch ups, especially after adding in the water meshes in steps 3 and 4, to ensure that the water meshes and terrain shape work together. 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