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such as grass, weeds, undergrowth, pebbles, etc. To learn more, read the terrain documentation on details. \n\nDetail meshes have some specific requirements for shaders. First, because of the high number of these meshes used on the terrain, we have to make their shaders as fast and efficient as possible. That mainly means keeping the number of texture samples low and doing more work in the vertex shader instead of the pixel shader. And second, because these meshes stop rendering and pop out at a specific distance, we have to use a method to dissolve them out to prevent the harsh pop and make it less obvious that they\u2019re being removed.\n\nIn each of the shaders, you\u2019ll see the Distance Mask or Distance Cutoff node used to create a mask that dissolves away the mesh at a distance before the mesh stops rendering." objectReference: {fileID: 0} - target: {fileID: 4135125235891897624, guid: 6c40ad478ff0e5a4c91d0b78f29e80e2, type: 3} propertyPath: m_StaticEditorFlags value: 2147483647 objectReference: {fileID: 0} - target: {fileID: 6270412221303966579, guid: 6c40ad478ff0e5a4c91d0b78f29e80e2, type: 3} propertyPath: m_Name value: InfoPanel objectReference: {fileID: 0} - target: {fileID: 6270412221303966579, guid: 6c40ad478ff0e5a4c91d0b78f29e80e2, type: 3} propertyPath: m_StaticEditorFlags value: 2147483647 objectReference: {fileID: 0} m_RemovedComponents: [] m_RemovedGameObjects: [] m_AddedGameObjects: [] m_AddedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: 6c40ad478ff0e5a4c91d0b78f29e80e2, type: 3} --- !u!1001 &3029026351310103756 PrefabInstance: m_ObjectHideFlags: 0 serializedVersion: 2 m_Modification: serializedVersion: 3 m_TransformParent: {fileID: 8981432136717117525} m_Modifications: - target: {fileID: 2244231380466416256, guid: 217c64a5792b3cd45bbca2d0a6a3e16c, type: 3} propertyPath: m_StaticEditorFlags value: 2147483647 objectReference: {fileID: 0} - target: {fileID: 3577841645895695769, guid: 217c64a5792b3cd45bbca2d0a6a3e16c, type: 3} propertyPath: m_StaticEditorFlags value: 2147483647 objectReference: {fileID: 0} - target: {fileID: 3580610915091520067, guid: 217c64a5792b3cd45bbca2d0a6a3e16c, type: 3} propertyPath: m_text value: The fern shader uses a color, normal, and mask texture to define the fern material. It animates the ferns based on wind settings. It also creates a subsurface scattering effect so that the fern fronds are illuminated on the reverse side from the sunlight. For ambient occlusion, we darken the AO close to the ground. As with the other detail shaders, we also dissolve the fern as we move away to prevent it from popping out. objectReference: {fileID: 0} - target: {fileID: 5151998697988675438, guid: 217c64a5792b3cd45bbca2d0a6a3e16c, type: 3} propertyPath: m_LocalPosition.x value: -2.86 objectReference: {fileID: 0} - target: {fileID: 5151998697988675438, guid: 217c64a5792b3cd45bbca2d0a6a3e16c, type: 3} propertyPath: m_LocalPosition.y value: 0 objectReference: {fileID: 0} - target: {fileID: 5151998697988675438, guid: 217c64a5792b3cd45bbca2d0a6a3e16c, type: 3} propertyPath: m_LocalPosition.z value: 5.5 objectReference: {fileID: 0} - target: {fileID: 5151998697988675438, guid: 217c64a5792b3cd45bbca2d0a6a3e16c, type: 3} propertyPath: m_LocalRotation.w value: 0.7071068 objectReference: {fileID: 0} - target: {fileID: 5151998697988675438, guid: 217c64a5792b3cd45bbca2d0a6a3e16c, type: 3} propertyPath: m_LocalRotation.x value: 0 objectReference: {fileID: 0} - target: {fileID: 5151998697988675438, guid: 217c64a5792b3cd45bbca2d0a6a3e16c, type: 3} propertyPath: m_LocalRotation.y value: -0.7071068 objectReference: {fileID: 0} - target: {fileID: 5151998697988675438, guid: 217c64a5792b3cd45bbca2d0a6a3e16c, type: 3} propertyPath: m_LocalRotation.z value: 0 objectReference: {fileID: 0} - target: {fileID: 5151998697988675438, guid: 217c64a5792b3cd45bbca2d0a6a3e16c, type: 3} propertyPath: m_LocalEulerAnglesHint.x value: 0 objectReference: {fileID: 0} - target: {fileID: 5151998697988675438, guid: 217c64a5792b3cd45bbca2d0a6a3e16c, type: 3} propertyPath: m_LocalEulerAnglesHint.y value: -90 objectReference: {fileID: 0} - target: {fileID: 5151998697988675438, guid: 217c64a5792b3cd45bbca2d0a6a3e16c, type: 3} propertyPath: m_LocalEulerAnglesHint.z value: 0 objectReference: {fileID: 0} - target: {fileID: 5185100815853684772, guid: 217c64a5792b3cd45bbca2d0a6a3e16c, type: 3} propertyPath: m_text value: Ferns objectReference: {fileID: 0} - target: {fileID: 5758263007340075305, guid: 217c64a5792b3cd45bbca2d0a6a3e16c, type: 3} propertyPath: m_StaticEditorFlags value: 2147483647 objectReference: {fileID: 0} - target: {fileID: 6146513733896257349, guid: 217c64a5792b3cd45bbca2d0a6a3e16c, type: 3} propertyPath: m_StaticEditorFlags value: 2147483647 objectReference: {fileID: 0} - target: {fileID: 6772489030149727512, guid: 217c64a5792b3cd45bbca2d0a6a3e16c, type: 3} propertyPath: m_Name value: Ferns objectReference: {fileID: 0} - target: {fileID: 6772489030149727512, guid: 217c64a5792b3cd45bbca2d0a6a3e16c, type: 3} propertyPath: m_StaticEditorFlags value: 2147483647 objectReference: {fileID: 0} - target: {fileID: 8629496803597527292, guid: 217c64a5792b3cd45bbca2d0a6a3e16c, type: 3} propertyPath: m_StaticEditorFlags value: 2147483647 objectReference: {fileID: 0} m_RemovedComponents: [] m_RemovedGameObjects: - {fileID: 8290413756401460091, guid: 217c64a5792b3cd45bbca2d0a6a3e16c, type: 3} m_AddedGameObjects: [] m_AddedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: 217c64a5792b3cd45bbca2d0a6a3e16c, type: 3} --- !u!4 &7887721526357734306 stripped Transform: m_CorrespondingSourceObject: {fileID: 5151998697988675438, guid: 217c64a5792b3cd45bbca2d0a6a3e16c, type: 3} m_PrefabInstance: {fileID: 3029026351310103756} m_PrefabAsset: {fileID: 0} --- !u!1001 &4682376568715980025 PrefabInstance: m_ObjectHideFlags: 0 serializedVersion: 2 m_Modification: serializedVersion: 3 m_TransformParent: {fileID: 8981432136717117525} m_Modifications: - target: {fileID: 2244231380466416256, guid: 217c64a5792b3cd45bbca2d0a6a3e16c, type: 3} propertyPath: m_StaticEditorFlags value: 2147483647 objectReference: {fileID: 0} - target: {fileID: 3577841645895695769, guid: 217c64a5792b3cd45bbca2d0a6a3e16c, type: 3} propertyPath: m_StaticEditorFlags value: 2147483647 objectReference: {fileID: 0} - target: {fileID: 3580610915091520067, guid: 217c64a5792b3cd45bbca2d0a6a3e16c, type: 3} propertyPath: m_text value: "The nettle shader is for simple, broad-leaf undergrowth. It\u2019s a variation of the fern shader - so it has similar features. The main difference is that it has been adapted to only use one texture sample to reduce both texture memory usage and shader cost. The texture has the normal X and Y in the red and green channels. 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To keep the meshes as cheap as possible, they have only 12 vertices and 10 triangles. They don\u2019t have UV coordinates, normals, or vertex colors - so the only data stored in the mesh is position. Wind, color, translucency, and distance fade are all calculated in the vertex shader.\r\nThe shader generates wind forces and then uses them to bend the blades of grass. 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