%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &-6104181365288444033 MonoBehaviour: m_ObjectHideFlags: 11 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: version: 13 hdPluginSubTargetMaterialVersions: m_Keys: [] m_Values: --- !u!114 &-1540727808315798475 MonoBehaviour: m_ObjectHideFlags: 11 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: version: 9 --- !u!21 &2100000 Material: serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: DecalMaterialProjectionCobblestones m_Shader: {fileID: -6465566751694194690, guid: 1716ff8c1e51af14280cc97fbcba3b11, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: - _MATERIAL_AFFECTS_ALBEDO - _MATERIAL_AFFECTS_MASKMAP - _MATERIAL_AFFECTS_NORMAL m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 m_CustomRenderQueue: 2000 stringTagMap: {} disabledShaderPasses: [] m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _Color: m_Texture: {fileID: 2800000, guid: b356831ef4f363d48989d117c6ea79e3, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _Mask: m_Texture: {fileID: 2800000, guid: 8c31c20ac2129c3428084be388816642, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _Normal: m_Texture: {fileID: 2800000, guid: 7be741f9449557c488d643ae307fe1ab, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_LightmapsInd: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_ShadowMasks: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: - _AffectAO: 1 - _AffectAlbedo: 1 - _AffectMetal: 1 - _AffectNormal: 1 - _AffectSmoothness: 1 - _DecalColorMask0: 15 - _DecalColorMask1: 15 - _DecalColorMask2: 15 - _DecalColorMask3: 12 - _DecalMeshBiasType: 0 - _DecalMeshDepthBias: 0 - _DecalMeshViewBias: 0 - _DecalStencilRef: 16 - _DecalStencilWriteMask: 16 - _DrawOrder: 0 - _TilesPerMeter: 0.3 m_Colors: [] m_BuildTextureStacks: [] m_AllowLocking: 1