%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-8939558152343007038
MonoBehaviour:
  m_ObjectHideFlags: 11
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 0}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
  m_Name: 
  m_EditorClassIdentifier: 
  version: 9
--- !u!114 &-7698377899173162757
MonoBehaviour:
  m_ObjectHideFlags: 11
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 0}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
  m_Name: 
  m_EditorClassIdentifier: 
  version: 13
  hdPluginSubTargetMaterialVersions:
    m_Keys: []
    m_Values: 
--- !u!114 &-3016397684616847308
MonoBehaviour:
  m_ObjectHideFlags: 11
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 0}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: 639247ca83abc874e893eb93af2b5e44, type: 3}
  m_Name: 
  m_EditorClassIdentifier: 
  version: 0
--- !u!21 &2100000
Material:
  serializedVersion: 8
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_Name: Shader Graphs_ParallaxMapping
  m_Shader: {fileID: -6465566751694194690, guid: cd83f36f964f4934f9d29eb906e59637, type: 3}
  m_Parent: {fileID: 0}
  m_ModifiedSerializedProperties: 0
  m_ValidKeywords:
  - _BUMP_TYPE_PARALLAX_OCCLUSION
  m_InvalidKeywords:
  - _DISABLE_SSR_TRANSPARENT
  m_LightmapFlags: 2
  m_EnableInstancingVariants: 0
  m_DoubleSidedGI: 0
  m_CustomRenderQueue: 2000
  stringTagMap:
    MotionVector: User
  disabledShaderPasses:
  - MOTIONVECTORS
  - TransparentDepthPrepass
  - TransparentDepthPostpass
  - TransparentBackface
  - RayTracingPrepass
  m_LockedProperties: 
  m_SavedProperties:
    serializedVersion: 3
    m_TexEnvs:
    - _ParallaxMapping_45bc9ce318e94cd8bb1efe6f1a426e59_Heightmap_1:
        m_Texture: {fileID: 2800000, guid: 32a29a1fcfffc4549a0d5e44e9977bb6, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _ParallaxMapping_45bc9ce318e94cd8bb1efe6f1a426e59_Heightmap_1_Texture2D:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _ParallaxOcclusionMapping_708af90e46084ee991b4922c6b10e686_Heightmap_2:
        m_Texture: {fileID: 2800000, guid: 32a29a1fcfffc4549a0d5e44e9977bb6, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _ParallaxOcclusionMapping_708af90e46084ee991b4922c6b10e686_Heightmap_2_Texture2D:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _SampleTexture2D_539e2820dd6c491c83e7801d1a7d110b_Texture_1:
        m_Texture: {fileID: 2800000, guid: 583384ba064432b41891bec94e35c8af, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _SampleTexture2D_539e2820dd6c491c83e7801d1a7d110b_Texture_1_Texture2D:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _SampleTexture2D_b70879a6857b4b8cb15db8457457c384_Texture_1:
        m_Texture: {fileID: 2800000, guid: 32a29a1fcfffc4549a0d5e44e9977bb6, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _SampleTexture2D_b70879a6857b4b8cb15db8457457c384_Texture_1_Texture2D:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _SampleTexture2D_d68c5939becd48178da43013c8cb73ab_Texture_1:
        m_Texture: {fileID: 2800000, guid: d7aa8e05f3b6118478e7caf71b9232c2, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _SampleTexture2D_d68c5939becd48178da43013c8cb73ab_Texture_1_Texture2D:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - unity_Lightmaps:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - unity_LightmapsInd:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - unity_ShadowMasks:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    m_Ints: []
    m_Floats:
    - _AddPrecomputedVelocity: 0
    - _AlphaCutoffEnable: 0
    - _AlphaDstBlend: 0
    - _AlphaSrcBlend: 1
    - _BUILTIN_QueueControl: 1
    - _BUILTIN_QueueOffset: 0
    - _BUMP_TYPE: 2
    - _BlendMode: 0
    - _ConservativeDepthOffsetEnable: 0
    - _CullMode: 2
    - _CullModeForward: 2
    - _DepthOffsetEnable: 0
    - _DoubleSidedEnable: 0
    - _DoubleSidedGIMode: 0
    - _DoubleSidedNormalMode: 2
    - _DstBlend: 0
    - _DstBlend2: 0
    - _EnableBlendModePreserveSpecularLighting: 1
    - _EnableFogOnTransparent: 1
    - _ExcludeFromTUAndAA: 0
    - _MaterialID: 1
    - _MaterialTypeMask: 2
    - _OpaqueCullMode: 2
    - _PerPixelSorting: 0
    - _QueueControl: 0
    - _QueueOffset: 0
    - _RayTracing: 0
    - _ReceivesSSR: 1
    - _ReceivesSSRTransparent: 0
    - _RefractionModel: 0
    - _RenderQueueType: 1
    - _RequireSplitLighting: 0
    - _SrcBlend: 1
    - _StencilRef: 0
    - _StencilRefDepth: 8
    - _StencilRefDistortionVec: 4
    - _StencilRefGBuffer: 10
    - _StencilRefMV: 40
    - _StencilWriteMask: 6
    - _StencilWriteMaskDepth: 9
    - _StencilWriteMaskDistortionVec: 4
    - _StencilWriteMaskGBuffer: 15
    - _StencilWriteMaskMV: 41
    - _SupportDecals: 1
    - _SurfaceType: 0
    - _TransmissionEnable: 1
    - _TransparentBackfaceEnable: 0
    - _TransparentCullMode: 2
    - _TransparentDepthPostpassEnable: 0
    - _TransparentDepthPrepassEnable: 0
    - _TransparentSortPriority: 0
    - _TransparentWritingMotionVec: 0
    - _TransparentZWrite: 0
    - _UseShadowThreshold: 0
    - _ZTestDepthEqualForOpaque: 3
    - _ZTestGBuffer: 4
    - _ZTestTransparent: 4
    - _ZWrite: 1
    m_Colors:
    - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
    - _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
  m_BuildTextureStacks: []
  m_AllowLocking: 1