// // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead // #ifndef FULLSCREENSHADERPASS_CS_HLSL #define FULLSCREENSHADERPASS_CS_HLSL // // UnityEngine.Rendering.HighDefinition.FullscreenShaderPass: static fields // #define FULLSCREENSHADERPASS_BLIT (0) #define FULLSCREENSHADERPASS_DRAW_PROCEDURAL (1) #endif