using System;
using UnityEngine;

namespace UnityEditor.ShaderGraph.Legacy
{
    [Serializable]
    class StickyNoteData0
    {
        public string m_GuidSerialized;

        public string m_Title;

        public string m_Content;

        public int m_TextSize;

        public int m_Theme;

        public Rect m_Position;

        public string m_GroupGuidSerialized;
    }
}