# Custom Render Texture Self Node ## Description Provides the texture that contains the result of the previous update of the **Custom Render Texture**. Use the output that corresponds to the type of **Custom Render Texture** used. For more information on Custom Render Textures, refer to the [Unity Manual](https://docs.unity3d.com/Manual/class-CustomRenderTexture.html). ## Ports | Name | Direction | Type | Binding | Description | |:------------------|:-------------|:----------|:---|:-----------------------------------------------------------------------------------| | Self Texture 2D | Output | Texture2D | None | 2D Texture object that contains the update result of the previous **Custom Render Texture**. | | Self Texture Cube | Output | Cubemap | None | Cubemap object that contains the update result of the previous **Custom Render Texture**. | | Self Texture 3D | Output | Texture3D | None | 3D Texture object that contains the update result of the previous **Custom Render Texture**. | ## Generated Code Example The following example code represents one possible outcome of this node. ``` UnityBuildTexture2DStructNoScale(_SelfTexture2D) ```