%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: de640fe3d0db1804a85f9fc8f5cadab6, type: 3} m_Name: DistortTunnelRenderer m_EditorClassIdentifier: debugShaders: debugReplacementPS: {fileID: 4800000, guid: cf852408f2e174538bcd9b7fda1c5ae7, type: 3} hdrDebugViewPS: {fileID: 4800000, guid: 573620ae32aec764abd4d728906d2587, type: 3} probeVolumeSamplingDebugComputeShader: {fileID: 7200000, guid: 53626a513ea68ce47b59dc1299fe3959, type: 3} probeVolumeResources: probeVolumeDebugShader: {fileID: 0} probeVolumeFragmentationDebugShader: {fileID: 0} probeVolumeOffsetDebugShader: {fileID: 0} probeVolumeSamplingDebugShader: {fileID: 0} probeSamplingDebugMesh: {fileID: 0} probeSamplingDebugTexture: {fileID: 0} probeVolumeBlendStatesCS: {fileID: 0} m_RendererFeatures: - {fileID: 5959574131136672554} - {fileID: 5330459555821183977} m_RendererFeatureMap: 2a3302db18a9b452e9e34e5ab998f949 m_UseNativeRenderPass: 0 xrSystemData: {fileID: 11400000, guid: 60e1133243b97e347b653163a8c01b64, type: 2} postProcessData: {fileID: 11400000, guid: 41439944d30ece34e96484bdb6645b55, type: 2} m_AssetVersion: 2 m_OpaqueLayerMask: serializedVersion: 2 m_Bits: 37 m_TransparentLayerMask: serializedVersion: 2 m_Bits: 117 m_DefaultStencilState: overrideStencilState: 0 stencilReference: 0 stencilCompareFunction: 8 passOperation: 2 failOperation: 0 zFailOperation: 0 m_ShadowTransparentReceive: 1 m_RenderingMode: 0 m_DepthPrimingMode: 0 m_CopyDepthMode: 0 m_AccurateGbufferNormals: 0 m_IntermediateTextureMode: 1 --- !u!114 &5330459555821183977 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 6b3d386ba5cd94485973aee1479b272e, type: 3} m_Name: RenderObjects m_EditorClassIdentifier: m_Active: 1 settings: passTag: RenderObjects Event: 400 filterSettings: RenderQueueType: 0 LayerMask: serializedVersion: 2 m_Bits: 80 PassNames: [] overrideMaterial: {fileID: 0} overrideMaterialPassIndex: 0 overrideShader: {fileID: 0} overrideShaderPassIndex: 0 overrideMode: 1 overrideDepthState: 0 depthCompareFunction: 4 enableWrite: 1 stencilSettings: overrideStencilState: 0 stencilReference: 0 stencilCompareFunction: 8 passOperation: 0 failOperation: 0 zFailOperation: 0 cameraSettings: overrideCamera: 0 restoreCamera: 1 offset: {x: 0, y: 0, z: 0, w: 0} cameraFieldOfView: 60 --- !u!114 &5959574131136672554 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 38ccd655f004f0d48a97ed203d28dc08, type: 3} m_Name: DistortTunnelRendererFeature m_EditorClassIdentifier: m_Active: 1 passEvent: 400 distortShader: {fileID: -6465566751694194690, guid: a17a24fa0869e5047896932b3f86bc23, type: 3}