#if UNITY_EDITOR using System; namespace UnityEngine.Rendering.Universal { [Serializable] [SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))] [Categorization.CategoryInfo(Name = "R: Editor Assets", Order = 1000), HideInInspector] class UniversalRenderPipelineEditorAssets : IRenderPipelineResources { public int version => 0; [SerializeField] [ResourcePath("Editor/Volume/DefaultVolumeProfile.asset")] private VolumeProfile m_DefaultSettingsVolumeProfile; public VolumeProfile defaultVolumeProfile { get => m_DefaultSettingsVolumeProfile; set => this.SetValueAndNotify(ref m_DefaultSettingsVolumeProfile, value); } } } #endif