namespace UnityEngine.Rendering.Universal { /// <summary> /// Container class for stencil rendering settings. /// </summary> [System.Serializable] public class StencilStateData { /// <summary> /// Used to mark whether the stencil values should be overridden or not. /// </summary> public bool overrideStencilState = false; /// <summary> /// The stencil reference value. /// </summary> public int stencilReference = 0; /// <summary> /// The comparison function to use. /// </summary> public CompareFunction stencilCompareFunction = CompareFunction.Always; /// <summary> /// The stencil operation to use when the stencil test passes. /// </summary> public StencilOp passOperation = StencilOp.Keep; /// <summary> /// The stencil operation to use when the stencil test fails. /// </summary> public StencilOp failOperation = StencilOp.Keep; /// <summary> /// The stencil operation to use when the stencil test fails because of depth. /// </summary> public StencilOp zFailOperation = StencilOp.Keep; } }