using System.Collections.Generic; using UnityEngine.Rendering; namespace UnityEditor.Rendering { [SupportedOnRenderPipeline(typeof(DummyRenderPipelineAsset))] class DummyRenderPipelineGlobalSettings : RenderPipelineGlobalSettings { internal static string defaultPath => "Assets/Tests/DummyRenderPipelineGlobalSettings.asset"; public bool initializedCalled = false; protected override List settingsList { get; } = new(); public override void Initialize(RenderPipelineGlobalSettings source = null) { initializedCalled = true; } } }