using NUnit.Framework; using UnityEngine.Rendering; namespace UnityEditor.Rendering.Tests { partial class CoreUtilsTests { static TestCaseData[] s_TestsCaseDatasInt = { new TestCaseData(8192).Returns(14), new TestCaseData(4096).Returns(13), new TestCaseData(2048).Returns(12), new TestCaseData(1024).Returns(11), new TestCaseData(512).Returns(10), new TestCaseData(256).Returns(9), new TestCaseData(128).Returns(8), new TestCaseData(64).Returns(7), new TestCaseData(32).Returns(6), new TestCaseData(16).Returns(5), new TestCaseData(8).Returns(4), new TestCaseData(4).Returns(3), new TestCaseData(2).Returns(2), new TestCaseData(1).Returns(1), }; [Test, TestCaseSource(nameof(s_TestsCaseDatasInt))] public int GetMipCountInt(int size) { return CoreUtils.GetMipCount(size); } static TestCaseData[] s_TestsCaseDatasFloat = { new TestCaseData(8192.0f).Returns(14), new TestCaseData(4096.0f).Returns(13), new TestCaseData(2048.0f).Returns(12), new TestCaseData(1024.0f).Returns(11), new TestCaseData(512.0f).Returns(10), new TestCaseData(256.0f).Returns(9), new TestCaseData(128.0f).Returns(8), new TestCaseData(64.0f).Returns(7), new TestCaseData(32.0f).Returns(6), new TestCaseData(16.0f).Returns(5), new TestCaseData(8.0f).Returns(4), new TestCaseData(4.0f).Returns(3), new TestCaseData(2.0f).Returns(2), new TestCaseData(1.0f).Returns(1), }; [Test, TestCaseSource(nameof(s_TestsCaseDatasFloat))] public int GetMipCountFloat(float size) { return CoreUtils.GetMipCount(size); } } }