namespace UnityEngine.Rendering { public partial struct GPUPrefixSum { private static class ShaderIDs { public static readonly int _InputBuffer = Shader.PropertyToID("_InputBuffer"); public static readonly int _OutputBuffer = Shader.PropertyToID("_OutputBuffer"); public static readonly int _InputCountBuffer = Shader.PropertyToID("_InputCountBuffer"); public static readonly int _TotalLevelsBuffer = Shader.PropertyToID("_TotalLevelsBuffer"); public static readonly int _OutputTotalLevelsBuffer = Shader.PropertyToID("_OutputTotalLevelsBuffer"); public static readonly int _OutputDispatchLevelArgsBuffer = Shader.PropertyToID("_OutputDispatchLevelArgsBuffer"); public static readonly int _LevelsOffsetsBuffer = Shader.PropertyToID("_LevelsOffsetsBuffer"); public static readonly int _OutputLevelsOffsetsBuffer = Shader.PropertyToID("_OutputLevelsOffsetsBuffer"); public static readonly int _PrefixSumIntArgs = Shader.PropertyToID("_PrefixSumIntArgs"); } } }