// // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead // #ifndef GPUPREFIXSUM_DATA_CS_HLSL #define GPUPREFIXSUM_DATA_CS_HLSL // // UnityEngine.Rendering.GPUPrefixSum+ShaderDefs: static fields // #define GROUP_SIZE (128) #define ARGS_BUFFER_STRIDE (16) #define ARGS_BUFFER_UPPER (0) #define ARGS_BUFFER_LOWER (8) // Generated from UnityEngine.Rendering.GPUPrefixSum+LevelOffsets // PackingRules = Exact struct LevelOffsets { uint count; uint offset; uint parentOffset; }; // // Accessors for UnityEngine.Rendering.GPUPrefixSum+LevelOffsets // uint GetCount(LevelOffsets value) { return value.count; } uint GetOffset(LevelOffsets value) { return value.offset; } uint GetParentOffset(LevelOffsets value) { return value.parentOffset; } #endif