// // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead // #ifndef PROBEREFERENCEVOLUME_DEBUG_CS_HLSL #define PROBEREFERENCEVOLUME_DEBUG_CS_HLSL // // UnityEngine.Rendering.DebugProbeShadingMode: static fields // #define DEBUGPROBESHADINGMODE_SH (0) #define DEBUGPROBESHADINGMODE_SHL0 (1) #define DEBUGPROBESHADINGMODE_SHL0L1 (2) #define DEBUGPROBESHADINGMODE_VALIDITY (3) #define DEBUGPROBESHADINGMODE_VALIDITY_OVER_DILATION_THRESHOLD (4) #define DEBUGPROBESHADINGMODE_RENDERING_LAYER_MASKS (5) #define DEBUGPROBESHADINGMODE_INVALIDATED_BY_ADJUSTMENT_VOLUMES (6) #define DEBUGPROBESHADINGMODE_SIZE (7) #define DEBUGPROBESHADINGMODE_SKY_OCCLUSION_SH (8) #define DEBUGPROBESHADINGMODE_SKY_DIRECTION (9) #define DEBUGPROBESHADINGMODE_PROBE_OCCLUSION (10) #endif