namespace UnityEngine.Rendering
{
///
/// By implementing this interface, a render pipeline can indicate to its usage of the Adaptive Probe Volume system..
///
public interface IProbeVolumeEnabledRenderPipeline
{
///
/// Indicates if this render pipeline instance supports Adaptive Probe Volume.
///
bool supportProbeVolume { get; }
///
/// Indicates the maximum number of SH Bands used by this render pipeline instance.
///
ProbeVolumeSHBands maxSHBands { get; }
///
/// Returns the projects global ProbeVolumeSceneData instance.
///
[System.Obsolete("This field is no longer necessary")]
ProbeVolumeSceneData probeVolumeSceneData { get; }
}
}