namespace UnityEngine.Rendering { /// /// By implementing this interface, a render pipeline can indicate to its usage of the Adaptive Probe Volume system.. /// public interface IProbeVolumeEnabledRenderPipeline { /// /// Indicates if this render pipeline instance supports Adaptive Probe Volume. /// bool supportProbeVolume { get; } /// /// Indicates the maximum number of SH Bands used by this render pipeline instance. /// ProbeVolumeSHBands maxSHBands { get; } /// /// Returns the projects global ProbeVolumeSceneData instance. /// [System.Obsolete("This field is no longer necessary")] ProbeVolumeSceneData probeVolumeSceneData { get; } } }