// // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead // #ifndef INSTANCEWINDDATAUPDATEDEFS_CS_HLSL #define INSTANCEWINDDATAUPDATEDEFS_CS_HLSL // // UnityEngine.Rendering.SpeedTreeWindShaderDef: static fields // #define MAX_WIND_PARAMS_COUNT (16) #endif