// // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead // #ifndef INSTANCETRANSFORMUPDATEDEFS_CS_HLSL #define INSTANCETRANSFORMUPDATEDEFS_CS_HLSL // Generated from UnityEngine.Rendering.SHUpdatePacket // PackingRules = Exact struct SHUpdatePacket { float shr0; float shr1; float shr2; float shr3; float shr4; float shr5; float shr6; float shr7; float shr8; float shg0; float shg1; float shg2; float shg3; float shg4; float shg5; float shg6; float shg7; float shg8; float shb0; float shb1; float shb2; float shb3; float shb4; float shb5; float shb6; float shb7; float shb8; }; // Generated from UnityEngine.Rendering.TransformUpdatePacket // PackingRules = Exact struct TransformUpdatePacket { float4 localToWorld0; float4 localToWorld1; float4 localToWorld2; }; // // Accessors for UnityEngine.Rendering.SHUpdatePacket // float GetShr0(SHUpdatePacket value) { return value.shr0; } float GetShr1(SHUpdatePacket value) { return value.shr1; } float GetShr2(SHUpdatePacket value) { return value.shr2; } float GetShr3(SHUpdatePacket value) { return value.shr3; } float GetShr4(SHUpdatePacket value) { return value.shr4; } float GetShr5(SHUpdatePacket value) { return value.shr5; } float GetShr6(SHUpdatePacket value) { return value.shr6; } float GetShr7(SHUpdatePacket value) { return value.shr7; } float GetShr8(SHUpdatePacket value) { return value.shr8; } float GetShg0(SHUpdatePacket value) { return value.shg0; } float GetShg1(SHUpdatePacket value) { return value.shg1; } float GetShg2(SHUpdatePacket value) { return value.shg2; } float GetShg3(SHUpdatePacket value) { return value.shg3; } float GetShg4(SHUpdatePacket value) { return value.shg4; } float GetShg5(SHUpdatePacket value) { return value.shg5; } float GetShg6(SHUpdatePacket value) { return value.shg6; } float GetShg7(SHUpdatePacket value) { return value.shg7; } float GetShg8(SHUpdatePacket value) { return value.shg8; } float GetShb0(SHUpdatePacket value) { return value.shb0; } float GetShb1(SHUpdatePacket value) { return value.shb1; } float GetShb2(SHUpdatePacket value) { return value.shb2; } float GetShb3(SHUpdatePacket value) { return value.shb3; } float GetShb4(SHUpdatePacket value) { return value.shb4; } float GetShb5(SHUpdatePacket value) { return value.shb5; } float GetShb6(SHUpdatePacket value) { return value.shb6; } float GetShb7(SHUpdatePacket value) { return value.shb7; } float GetShb8(SHUpdatePacket value) { return value.shb8; } // // Accessors for UnityEngine.Rendering.TransformUpdatePacket // float4 GetLocalToWorld0(TransformUpdatePacket value) { return value.localToWorld0; } float4 GetLocalToWorld1(TransformUpdatePacket value) { return value.localToWorld1; } float4 GetLocalToWorld2(TransformUpdatePacket value) { return value.localToWorld2; } #endif