using System; using UnityEngine; using UnityEngine.Rendering; namespace UnityEditor.Rendering { [VolumeParameterDrawer(typeof(BoolParameter))] sealed class BoolParameterDrawer : VolumeParameterDrawer { private enum BoolEnum { Disabled = 0, Enabled = 1 } public override bool OnGUI(SerializedDataParameter parameter, GUIContent title) { var value = parameter.value; if (value.propertyType != SerializedPropertyType.Boolean) return false; var o = parameter.GetObjectRef(); if (o.displayType == BoolParameter.DisplayType.EnumPopup) { var enumValue = value.boolValue ? BoolEnum.Enabled: BoolEnum.Disabled; enumValue = (BoolEnum) EditorGUILayout.EnumPopup(title, enumValue); value.boolValue = enumValue == BoolEnum.Enabled; } else { EditorGUILayout.PropertyField(value, title); } return true; } } }