using UnityEngine.Rendering;
using UnityEngine.UIElements;
using UnityEditor.UIElements;
namespace UnityEditor.Rendering
{
[CustomEditor(typeof(SceneRenderPipeline))]
class SceneRenderPipelineEditor : Editor
{
public override VisualElement CreateInspectorGUI()
{
var root = new VisualElement();
root.Add(new HelpBox("This script is Editor Only.\nIt modifies the project configuration when this scene is opened.\nUse it with caution.", HelpBoxMessageType.Warning));
var rpAssetProperty = serializedObject.FindProperty("renderPipelineAsset");
var rpAssetField = new PropertyField(rpAssetProperty);
rpAssetField.RegisterValueChangeCallback(evt => GraphicsSettings.defaultRenderPipeline = rpAssetProperty.objectReferenceValue as RenderPipelineAsset);
root.Add(rpAssetField);
return root;
}
}
}