using UnityEngine; namespace UnityEditor.Rendering { internal class SettingsProviderGUIScope : GUI.Scope { float m_LabelWidth; public SettingsProviderGUIScope(int offset = 10) { m_LabelWidth = EditorGUIUtility.labelWidth; EditorGUIUtility.labelWidth = 251; GUILayout.BeginHorizontal(); GUILayout.Space(offset); GUILayout.BeginVertical(); } protected override void CloseScope() { GUILayout.EndVertical(); GUILayout.EndHorizontal(); EditorGUIUtility.labelWidth = m_LabelWidth; } } }