using UnityEngine.Rendering; namespace UnityEditor.Rendering { [CustomPropertyDrawer(typeof(ShaderStrippingSetting))] class ShaderStrippingSettingPropertyDrawer : RelativePropertiesDrawer { protected override string[] relativePropertiesNames => new[] { "m_ExportShaderVariants", "m_ShaderVariantLogLevel", "m_StripRuntimeDebugShaders" }; } }