using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Rendering { public partial class RenderGraphViewer { internal class PassTitleLabel : Label { public PassTitleLabel(string text) : base(text) { } public override bool ContainsPoint(Vector2 localPoint) { return localPoint.x >= 0 && localPoint.x <= resolvedStyle.width && localPoint.y >= 0 && localPoint.y <= resolvedStyle.height; } } } }