using System.Collections.Generic; using UnityEngine; using UnityEngine.Rendering; namespace UnityEditor.Rendering { [DisplayInfo(name = "Properties", order = 100)] class PropertiesPreferencesProvider : ICoreRenderPipelinePreferencesProvider { class Styles { public static readonly GUIContent additionalPropertiesLabel = EditorGUIUtility.TrTextContent("Advanced Properties", "Tells Unity to show or hide Advanced Properties."); public static readonly GUIContent[] additionalPropertiesNames = { EditorGUIUtility.TrTextContent("All Visible"), EditorGUIUtility.TrTextContent("All Hidden") }; public static readonly int[] additionalPropertiesValues = { 1, 0 }; } static List s_SearchKeywords = new() { "Additional", "Advanced", "Properties" }; public List keywords => s_SearchKeywords; public void PreferenceGUI() { AdvancedProperties.enabled = EditorGUILayout.IntPopup(Styles.additionalPropertiesLabel, AdvancedProperties.enabled ? 1 : 0, Styles.additionalPropertiesNames, Styles.additionalPropertiesValues) == 1; } } }