using UnityEngine;
using UnityEngine.Rendering;
namespace UnityEditor
{
///
/// Editor for Lens Flare (builtin): Editor to show an error message
///
[CustomEditor(typeof(LensFlare))]
[CanEditMultipleObjects]
class LensFlareEditor : Editor
{
///
/// Implement this function to make a custom inspector
///
public override void OnInspectorGUI()
{
if (GraphicsSettings.isScriptableRenderPipelineEnabled)
EditorGUILayout.HelpBox("This component doesn't work on SRP, use Lens Flare (SRP) instead.", MessageType.Error);
else
DrawDefaultInspector();
}
}
}