using UnityEngine; using UnityEngine.Rendering; namespace UnityEditor { /// /// Editor for Lens Flare (builtin): Editor to show an error message /// [CustomEditor(typeof(LensFlare))] [CanEditMultipleObjects] class LensFlareEditor : Editor { /// /// Implement this function to make a custom inspector /// public override void OnInspectorGUI() { if (GraphicsSettings.isScriptableRenderPipelineEnabled) EditorGUILayout.HelpBox("This component doesn't work on SRP, use Lens Flare (SRP) instead.", MessageType.Error); else DrawDefaultInspector(); } } }