using UnityEngine; using UnityEngine.Rendering; namespace UnityEditor.Rendering.HighDefinition { class ProbeVolumeMenuItems { [MenuItem("GameObject/Light/Adaptive Probe Volume", priority = CoreUtils.Sections.section8)] static void CreateProbeVolumeGameObject(MenuCommand menuCommand) { var parent = menuCommand.context as GameObject; var probeVolume = CoreEditorUtils.CreateGameObject("Adaptive Probe Volume", parent); probeVolume.AddComponent(); } [MenuItem("GameObject/Light/Probe Adjustment Volume", priority = CoreUtils.Sections.section8 + 1)] static void CreateProbeAdjustmentVolumeGameObject(MenuCommand menuCommand) { var parent = menuCommand.context as GameObject; var probeVolume = CoreEditorUtils.CreateGameObject("Probe Adjustment Volume", parent); probeVolume.AddComponent(); } } }