namespace UnityEditor.Rendering { internal class SerializedProbeVolume { internal SerializedProperty mode; internal SerializedProperty size; internal SerializedProperty fillEmptySpaces; internal SerializedProperty overridesSubdivision; internal SerializedProperty objectLayerMask; internal SerializedProperty minRendererVolumeSize; internal SerializedProperty overrideRendererFilters; internal SerializedProperty minSubdivisionLevel; internal SerializedProperty maxSubdivisionLevel; internal SerializedObject serializedObject; internal SerializedProbeVolume(SerializedObject obj) { serializedObject = obj; mode = serializedObject.FindProperty("mode"); size = serializedObject.FindProperty("size"); objectLayerMask = serializedObject.FindProperty("objectLayerMask"); minRendererVolumeSize = serializedObject.FindProperty("minRendererVolumeSize"); overrideRendererFilters = serializedObject.FindProperty("overrideRendererFilters"); minSubdivisionLevel = serializedObject.FindProperty("lowestSubdivLevelOverride"); maxSubdivisionLevel = serializedObject.FindProperty("highestSubdivLevelOverride"); overridesSubdivision = serializedObject.FindProperty("overridesSubdivLevels"); fillEmptySpaces = serializedObject.FindProperty("fillEmptySpaces"); } internal void Apply() { serializedObject.ApplyModifiedProperties(); } } }