using System.Collections.Generic; using UnityEngine.SceneManagement; using Brick = UnityEngine.Rendering.ProbeBrickIndex.Brick; namespace UnityEngine.Rendering { class ProbeSubdivisionResult { public List<(Vector3Int position, Bounds bounds, Brick[] bricks)> cells = new (); public Dictionary> scenesPerCells = new Dictionary>(); public GIContributors? contributors = null; } }