using UnityEngine; namespace UnityEditor { /// <summary> /// LightAnchorHandles describes the Handles for the LightAnchorEditorTool /// </summary> public class LightAnchorHandles { /// <summary> /// The light position /// </summary> public Vector3 lightPosition { get; set; } /// <summary> /// The anchor position /// </summary> public Vector3 anchorPosition { get; set; } LightAnchor target; /// <summary> /// Initializes and returns an instance of LightAnchorHandles /// </summary> /// <param name="target">Target object</param> public LightAnchorHandles(LightAnchor target) { this.target = target; } /// <summary> /// On GUI /// </summary> public void OnGUI() { Handles.color = Color.yellow; Handles.DrawDottedLine(lightPosition, anchorPosition, 2f); // Orient the handle rotation depending on the editor pivot rotation mode var handleRotation = Quaternion.identity; if (Tools.pivotRotation == PivotRotation.Local && target != null) handleRotation = target.transform.rotation; anchorPosition = Handles.PositionHandle(anchorPosition, handleRotation); } } }