using System; using UnityEngine; namespace UnityEditor.Rendering { /// Editor window that adds a button to browse the help url, specify when defining your inherited class public class EditorWindowWithHelpButton : EditorWindow { static Lazy m_IconHelpGUIContent; GUIContent iconHelpGUIContent => m_IconHelpGUIContent.Value; static EditorWindowWithHelpButton() { m_IconHelpGUIContent = new Lazy(() => new GUIContent(CoreEditorStyles.iconHelp)); } /// Shows a button with help icon and opens the url defined by /// The rect to show the button [Obsolete("This method will be removed soon. Please override OnHelpButtonClicked instead. #from(2023.1)", error: false)] protected virtual void ShowButton(Rect r) { if (GUI.Button(r, iconHelpGUIContent, CoreEditorStyles.iconHelpStyle)) OnHelpButtonClicked(); } /// What hapens when the help button is clicked onto. Default implementation use the onto the window class. protected virtual void OnHelpButtonClicked() { Help.ShowHelpForObject(this); } } }