using UnityEngine;
namespace UnityEditor.Rendering
{
public static partial class CameraUI
{
public static partial class Environment
{
///
/// Styles
///
public static class Styles
{
///
/// Header of the section
///
public static readonly GUIContent header = EditorGUIUtility.TrTextContent("Environment", "These settings control what the camera background looks like.");
///
/// Volume layer mask content
///
public static readonly GUIContent volumeLayerMask = EditorGUIUtility.TrTextContent("Volume Mask", "This camera will only be affected by volumes in the selected scene-layers.");
}
}
}
}