# Add a setting Add a simple property or a reference property to a [custom graphics settings group](add-custom-graphics-settings.md). You can change the values of the setting in the Unity Editor while you're editing your project. Unity serializes the graphics settings you add. For more information, refer to [Script serialization](xref:um-script-serialization). **Note:** The value of a custom setting is static in a built project. You can't change the setting at runtime. ## Add a simple property To add a simple property, add a field to your `IRenderPipelineGraphicsSettings` class using the `[SerializeField]` attribute. For example: ```c# using System; using UnityEngine; using UnityEngine.Rendering; using UnityEngine.Rendering.Universal; [Serializable] [SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))] // Create a new settings group by implementing the IRenderPipelineGraphicsSettings interface public class MySettings : IRenderPipelineGraphicsSettings { // Add a private field for the version property int internalVersion = 1; // Implement the public version property public int version => internalVersion; // Add a float setting [SerializeField] private float mySetting = 1.0f; // Add a Material reference property [SerializeField] public Material myMaterial; } ``` ![](Images/customsettings-addsetting.png)
The **Edit** > **Project Settings** > **Graphics** window with the new custom setting from the example script. ## Set the default asset for a reference property To set a default asset for a [reference property](xref:um-editing-value-properties#references), for example a material, add a [`[ResourcePath]`](https://docs.unity3d.com/6000.1/Documentation/ScriptReference/Rendering.ResourcePathAttribute.html) attribute. For example: ```c# public class MySettings: IRenderPipelineGraphicsSettings { ... [SerializeField] [ResourcePath('path-to-default-file')] public Material myMaterial; } ``` ## Additional resources - [SerializeField](xref:UnityEngine.SerializeField) - [Reference properties](xref:EditingValueProperties#references)