using System;
using System.Collections.Generic;
using System.Reflection;
using Unity.Multiplayer.Center.Common;
using Unity.Multiplayer.Center.Questionnaire;
using Unity.Multiplayer.Center.Recommendations;
using Unity.Multiplayer.Center.Window.UI;
using UnityEngine;
namespace Unity.Multiplayer.Center.Analytics
{
internal static class AnalyticsUtils
{
// hard-coded to avoid recomputing every time / resizing arrays
public const int NumNetcodePackage = 2;
public const int NumHostingPackages = 1;
///
/// From the recommendation view data (which contains the packages that the user sees and the user's selection),
/// create the list of packages that will be sent to the analytics backend.
///
/// The recommendation view data as shown in the recommendation tab
/// The packages views
/// The list of packages to be sent along with the installation event.
public static Package[] GetPackagesWithAnalyticsFormat(RecommendationViewData data, SolutionsToRecommendedPackageViewData solutionToPackageData)
{
var selectedNetcode = RecommendationUtils.GetSelectedNetcode(data);
var selectedHostingModel = RecommendationUtils.GetSelectedHostingModel(data);
var packages = solutionToPackageData.GetPackagesForSelection(selectedNetcode.Solution, selectedHostingModel.Solution);
var packageCount = NumNetcodePackage + NumHostingPackages + packages.Length;
var result = new Package[packageCount];
var resultIndex = 0;
AddSolutionPackages(data.NetcodeOptions, result, ref resultIndex);
AddSolutionPackages(data.ServerArchitectureOptions, result, ref resultIndex);
AddRecommendedPackages(packages, result, ref resultIndex);
Debug.Assert(resultIndex == packageCount, $"Expected {packageCount} packages, got {resultIndex}");
return result;
}
///
/// Fetches all the inspector name attributes of the Preset enum and returns the displayNames
/// Important! It assumes the enum values are 0, ... , N
///
/// The array of preset names. The index in the array is the integer value of the enum value
public static string[] GetPresetFullNames()
{
var t = typeof(Preset);
var values = Enum.GetValues(t);
var array = new string[values.Length];
foreach (var value in values)
{
var preset = (Preset) value;
var index = (int)preset;
var asString = value.ToString();
var memInfo = t.GetMember(asString);
var attribute = memInfo[0].GetCustomAttribute(false);
if (attribute != null)
{
array[index] = attribute.displayName;
}
else
{
Debug.LogError($"Could not fetch the full name of the preset value {asString}");
array[index] = asString;
}
}
return array;
}
///
/// Converts AnswerData to game specs, providing the knowledge of the display names.
/// It assumes there is exactly one answer in the answer list at this point.
///
/// The answer data of the user
/// Mapping answer id to display name
/// Mapping question id to display name
/// The list of game spec that will be consumed by the analytics backend
public static GameSpec[] ToGameSpecs(AnswerData data,
IReadOnlyDictionary answerIdToAnswerName,
IReadOnlyDictionary questionIdToQuestionName)
{
var result = new GameSpec[data.Answers.Count];
for (var i = 0; i < result.Length; ++i)
{
var answer = data.Answers[i];
var answerId = answer.Answers[0]; // TODO: make sure that this always exists
result[i] = new GameSpec()
{
QuestionId = answer.QuestionId,
QuestionText = questionIdToQuestionName[answer.QuestionId],
AcceptsMultipleAnswers = false, // TODO: add test that verifies this assumption
AnswerId = answerId,
AnswerText = answerIdToAnswerName[answerId]
};
}
return result;
}
///
/// Creates the mapping from question id to question display name
///
/// The questionnaire data
/// The mapping
public static IReadOnlyDictionary GetQuestionDisplayNames(QuestionnaireData questionnaireData)
{
var dictionary = new Dictionary();
foreach (var question in questionnaireData.Questions)
{
dictionary[question.Id] = question.Title;
}
return dictionary;
}
///
/// Creates the mapping from answer id to answer display name
///
/// The questionnaire data
/// The mapping
public static IReadOnlyDictionary GetAnswerDisplayNames(QuestionnaireData questionnaireData)
{
var dictionary = new Dictionary();
foreach (var question in questionnaireData.Questions)
{
foreach (var answer in question.Choices)
{
dictionary[answer.Id] = answer.Title;
}
}
return dictionary;
}
static void AddSolutionPackages(RecommendedSolutionViewData[] options, Package[] result, ref int resultIndex)
{
foreach (var t in options)
{
if(string.IsNullOrEmpty(t.MainPackage?.PackageId))
continue;
result[resultIndex] = new Package()
{
PackageId = t.MainPackage.PackageId,
SelectedForInstall = t.Selected && t.RecommendationType != RecommendationType.Incompatible,
IsRecommended = t.RecommendationType is RecommendationType.MainArchitectureChoice,
IsAlreadyInstalled = t.MainPackage.IsInstalledAsProjectDependency
};
++resultIndex;
}
}
static void AddRecommendedPackages(RecommendedPackageViewData[] packageViewDatas, Package[] result, ref int resultIndex)
{
foreach (var viewData in packageViewDatas)
{
result[resultIndex] = new Package()
{
PackageId = viewData.PackageId,
// TODO: remove hidden?
SelectedForInstall = viewData.Selected && viewData.RecommendationType != RecommendationType.Incompatible,
IsRecommended = viewData.RecommendationType.IsRecommendedPackage(),
IsAlreadyInstalled = viewData.IsInstalledAsProjectDependency
};
++resultIndex;
}
}
}
}