using System; using UnityEngine; namespace Unity.Multiplayer.Center.Common { /// <summary> /// Game genres that can be selected. Each one is associated with pre-selected answers for the questionnaire, /// except for `None`. /// </summary> [Serializable] [InspectorOrder()] // will sort the values alphabetically in the inspector public enum Preset { /// <summary> /// Start from scratch, no preset. /// </summary> [InspectorName("-")] None, /// <summary> /// Adventure genre. /// </summary> [InspectorName("Adventure")] Adventure, /// <summary> /// Shooter, Battle Royale, Battle Arena genre. /// </summary> [InspectorName("Shooter, Battle Royale, Battle Arena")] Shooter, /// <summary> /// Racing genre. /// </summary> [InspectorName("Racing")] Racing, /// <summary> /// Card Battle, Turn-based, Tabletop genre. /// </summary> [InspectorName("Card Battle, Turn-based, Tabletop")] TurnBased, /// <summary> /// Simulation genre. /// </summary> [InspectorName("Simulation")] Simulation, /// <summary> /// Strategy genre. /// </summary> [InspectorName("Strategy")] Strategy, /// <summary> /// Sports genre. /// </summary> [InspectorName("Sports")] Sports, /// <summary> /// Role-Playing, MMO genre. /// </summary> [InspectorName("Role-Playing, MMO")] RolePlaying, /// <summary> /// Async, Idle, Hyper Casual, Puzzle genre. /// </summary> [InspectorName("Async, Idle, Hyper Casual, Puzzle")] Async, /// <summary> /// Fighting genre. /// </summary> [InspectorName("Fighting")] Fighting, /// <summary> /// Arcade, Platformer, Sandbox genre. /// </summary> [InspectorName("Arcade, Platformer, Sandbox")] Sandbox } }