//------------------------------------------------------------------------------ // // This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator // version 1.12.0 // from Assets/Samples/SimpleDemo/SimpleControls.inputactions // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; using System.Collections; using System.Collections.Generic; using UnityEngine.InputSystem; using UnityEngine.InputSystem.Utilities; /// /// Provides programmatic access to , , and instances defined in asset "Assets/Samples/SimpleDemo/SimpleControls.inputactions". /// /// /// This class is source generated and any manual edits will be discarded if the associated asset is reimported or modified. /// /// /// /// using namespace UnityEngine; /// using UnityEngine.InputSystem; /// /// // Example of using an InputActionMap named "Player" from a UnityEngine.MonoBehaviour implementing callback interface. /// public class Example : MonoBehaviour, MyActions.IPlayerActions /// { /// private MyActions_Actions m_Actions; // Source code representation of asset. /// private MyActions_Actions.PlayerActions m_Player; // Source code representation of action map. /// /// void Awake() /// { /// m_Actions = new MyActions_Actions(); // Create asset object. /// m_Player = m_Actions.Player; // Extract action map object. /// m_Player.AddCallbacks(this); // Register callback interface IPlayerActions. /// } /// /// void OnDestroy() /// { /// m_Actions.Dispose(); // Destroy asset object. /// } /// /// void OnEnable() /// { /// m_Player.Enable(); // Enable all actions within map. /// } /// /// void OnDisable() /// { /// m_Player.Disable(); // Disable all actions within map. /// } /// /// #region Interface implementation of MyActions.IPlayerActions /// /// // Invoked when "Move" action is either started, performed or canceled. /// public void OnMove(InputAction.CallbackContext context) /// { /// Debug.Log($"OnMove: {context.ReadValue<Vector2>()}"); /// } /// /// // Invoked when "Attack" action is either started, performed or canceled. /// public void OnAttack(InputAction.CallbackContext context) /// { /// Debug.Log($"OnAttack: {context.ReadValue<float>()}"); /// } /// /// #endregion /// } /// /// public partial class @SimpleControls: IInputActionCollection2, IDisposable { /// /// Provides access to the underlying asset instance. /// public InputActionAsset asset { get; } /// /// Constructs a new instance. /// public @SimpleControls() { asset = InputActionAsset.FromJson(@"{ ""name"": ""SimpleControls"", ""maps"": [ { ""name"": ""gameplay"", ""id"": ""265c38f5-dd18-4d34-b198-aec58e1627ff"", ""actions"": [ { ""name"": ""fire"", ""type"": ""Button"", ""id"": ""1077f913-a9f9-41b1-acb3-b9ee0adbc744"", ""expectedControlType"": ""Button"", ""processors"": """", ""interactions"": ""Tap,SlowTap"", ""initialStateCheck"": false }, { ""name"": ""move"", ""type"": ""Value"", ""id"": ""50fd2809-3aa3-4a90-988e-1facf6773553"", ""expectedControlType"": ""Vector2"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": true }, { ""name"": ""look"", ""type"": ""Value"", ""id"": ""c60e0974-d140-4597-a40e-9862193067e9"", ""expectedControlType"": ""Vector2"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": true } ], ""bindings"": [ { ""name"": """", ""id"": ""abb776f3-f329-4f7b-bbf8-b577d13be018"", ""path"": ""*/{PrimaryAction}"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""fire"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""e1b8c4dd-7b3a-4db6-a93a-0889b59b1afc"", ""path"": ""/leftStick"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""move"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": ""Dpad"", ""id"": ""cefc16fc-557a-44b0-939f-2ad792876b07"", ""path"": ""Dpad"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""move"", ""isComposite"": true, ""isPartOfComposite"": false }, { ""name"": ""up"", ""id"": ""07244659-79df-461d-b329-defbe2fbc5f6"", ""path"": ""/w"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""move"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": ""down"", ""id"": ""f0ec75cb-f02c-40d2-a33f-1fd6eab2ae0b"", ""path"": ""/s"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""move"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": ""left"", ""id"": ""21fe6bfe-4721-4483-9f4a-a0031ade105c"", ""path"": ""/a"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""move"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": ""right"", ""id"": ""2dd39746-c75c-4a11-838a-e59eacaf4e0b"", ""path"": ""/d"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""move"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": """", ""id"": ""c106d6e6-2780-47ff-b318-396171bd54cc"", ""path"": ""/rightStick"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""look"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""578caa03-6827-4797-adfc-a59770c437fe"", ""path"": ""/delta"", ""interactions"": """", ""processors"": ""ScaleVector2(x=2,y=2)"", ""groups"": """", ""action"": ""look"", ""isComposite"": false, ""isPartOfComposite"": false } ] } ], ""controlSchemes"": [] }"); // gameplay m_gameplay = asset.FindActionMap("gameplay", throwIfNotFound: true); m_gameplay_fire = m_gameplay.FindAction("fire", throwIfNotFound: true); m_gameplay_move = m_gameplay.FindAction("move", throwIfNotFound: true); m_gameplay_look = m_gameplay.FindAction("look", throwIfNotFound: true); } ~@SimpleControls() { UnityEngine.Debug.Assert(!m_gameplay.enabled, "This will cause a leak and performance issues, SimpleControls.gameplay.Disable() has not been called."); } /// /// Destroys this asset and all associated instances. /// public void Dispose() { UnityEngine.Object.Destroy(asset); } /// public InputBinding? bindingMask { get => asset.bindingMask; set => asset.bindingMask = value; } /// public ReadOnlyArray? devices { get => asset.devices; set => asset.devices = value; } /// public ReadOnlyArray controlSchemes => asset.controlSchemes; /// public bool Contains(InputAction action) { return asset.Contains(action); } /// public IEnumerator GetEnumerator() { return asset.GetEnumerator(); } /// IEnumerator IEnumerable.GetEnumerator() { return GetEnumerator(); } /// public void Enable() { asset.Enable(); } /// public void Disable() { asset.Disable(); } /// public IEnumerable bindings => asset.bindings; /// public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false) { return asset.FindAction(actionNameOrId, throwIfNotFound); } /// public int FindBinding(InputBinding bindingMask, out InputAction action) { return asset.FindBinding(bindingMask, out action); } // gameplay private readonly InputActionMap m_gameplay; private List m_GameplayActionsCallbackInterfaces = new List(); private readonly InputAction m_gameplay_fire; private readonly InputAction m_gameplay_move; private readonly InputAction m_gameplay_look; /// /// Provides access to input actions defined in input action map "gameplay". /// public struct GameplayActions { private @SimpleControls m_Wrapper; /// /// Construct a new instance of the input action map wrapper class. /// public GameplayActions(@SimpleControls wrapper) { m_Wrapper = wrapper; } /// /// Provides access to the underlying input action "gameplay/fire". /// public InputAction @fire => m_Wrapper.m_gameplay_fire; /// /// Provides access to the underlying input action "gameplay/move". /// public InputAction @move => m_Wrapper.m_gameplay_move; /// /// Provides access to the underlying input action "gameplay/look". /// public InputAction @look => m_Wrapper.m_gameplay_look; /// /// Provides access to the underlying input action map instance. /// public InputActionMap Get() { return m_Wrapper.m_gameplay; } /// public void Enable() { Get().Enable(); } /// public void Disable() { Get().Disable(); } /// public bool enabled => Get().enabled; /// /// Implicitly converts an to an instance. /// public static implicit operator InputActionMap(GameplayActions set) { return set.Get(); } /// /// Adds , and callbacks provided via on all input actions contained in this map. /// /// Callback instance. /// /// If is null or have already been added this method does nothing. /// /// public void AddCallbacks(IGameplayActions instance) { if (instance == null || m_Wrapper.m_GameplayActionsCallbackInterfaces.Contains(instance)) return; m_Wrapper.m_GameplayActionsCallbackInterfaces.Add(instance); @fire.started += instance.OnFire; @fire.performed += instance.OnFire; @fire.canceled += instance.OnFire; @move.started += instance.OnMove; @move.performed += instance.OnMove; @move.canceled += instance.OnMove; @look.started += instance.OnLook; @look.performed += instance.OnLook; @look.canceled += instance.OnLook; } /// /// Removes , and callbacks provided via on all input actions contained in this map. /// /// /// Calling this method when have not previously been registered has no side-effects. /// /// private void UnregisterCallbacks(IGameplayActions instance) { @fire.started -= instance.OnFire; @fire.performed -= instance.OnFire; @fire.canceled -= instance.OnFire; @move.started -= instance.OnMove; @move.performed -= instance.OnMove; @move.canceled -= instance.OnMove; @look.started -= instance.OnLook; @look.performed -= instance.OnLook; @look.canceled -= instance.OnLook; } /// /// Unregisters and unregisters all input action callbacks via . /// /// public void RemoveCallbacks(IGameplayActions instance) { if (m_Wrapper.m_GameplayActionsCallbackInterfaces.Remove(instance)) UnregisterCallbacks(instance); } /// /// Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via . /// /// /// If is null, calling this method will only unregister all existing callbacks but not register any new callbacks. /// /// /// /// public void SetCallbacks(IGameplayActions instance) { foreach (var item in m_Wrapper.m_GameplayActionsCallbackInterfaces) UnregisterCallbacks(item); m_Wrapper.m_GameplayActionsCallbackInterfaces.Clear(); AddCallbacks(instance); } } /// /// Provides a new instance referencing this action map. /// public GameplayActions @gameplay => new GameplayActions(this); /// /// Interface to implement callback methods for all input action callbacks associated with input actions defined by "gameplay" which allows adding and removing callbacks. /// /// /// public interface IGameplayActions { /// /// Method invoked when associated input action "fire" is either , or . /// /// /// /// void OnFire(InputAction.CallbackContext context); /// /// Method invoked when associated input action "move" is either , or . /// /// /// /// void OnMove(InputAction.CallbackContext context); /// /// Method invoked when associated input action "look" is either , or . /// /// /// /// void OnLook(InputAction.CallbackContext context); } }