//------------------------------------------------------------------------------ // // This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator // version 1.12.0 // from Assets/Samples/InGameHints/InGameHintsActions.inputactions // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; using System.Collections; using System.Collections.Generic; using UnityEngine.InputSystem; using UnityEngine.InputSystem.Utilities; namespace UnityEngine.InputSystem.Samples.InGameHints { /// /// Provides programmatic access to , , and instances defined in asset "Assets/Samples/InGameHints/InGameHintsActions.inputactions". /// /// /// This class is source generated and any manual edits will be discarded if the associated asset is reimported or modified. /// /// /// /// using namespace UnityEngine; /// using UnityEngine.InputSystem; /// /// // Example of using an InputActionMap named "Player" from a UnityEngine.MonoBehaviour implementing callback interface. /// public class Example : MonoBehaviour, MyActions.IPlayerActions /// { /// private MyActions_Actions m_Actions; // Source code representation of asset. /// private MyActions_Actions.PlayerActions m_Player; // Source code representation of action map. /// /// void Awake() /// { /// m_Actions = new MyActions_Actions(); // Create asset object. /// m_Player = m_Actions.Player; // Extract action map object. /// m_Player.AddCallbacks(this); // Register callback interface IPlayerActions. /// } /// /// void OnDestroy() /// { /// m_Actions.Dispose(); // Destroy asset object. /// } /// /// void OnEnable() /// { /// m_Player.Enable(); // Enable all actions within map. /// } /// /// void OnDisable() /// { /// m_Player.Disable(); // Disable all actions within map. /// } /// /// #region Interface implementation of MyActions.IPlayerActions /// /// // Invoked when "Move" action is either started, performed or canceled. /// public void OnMove(InputAction.CallbackContext context) /// { /// Debug.Log($"OnMove: {context.ReadValue<Vector2>()}"); /// } /// /// // Invoked when "Attack" action is either started, performed or canceled. /// public void OnAttack(InputAction.CallbackContext context) /// { /// Debug.Log($"OnAttack: {context.ReadValue<float>()}"); /// } /// /// #endregion /// } /// /// public partial class @InGameHintsActions: IInputActionCollection2, IDisposable { /// /// Provides access to the underlying asset instance. /// public InputActionAsset asset { get; } /// /// Constructs a new instance. /// public @InGameHintsActions() { asset = InputActionAsset.FromJson(@"{ ""name"": ""InGameHintsActions"", ""maps"": [ { ""name"": ""Gameplay"", ""id"": ""9af2d1b0-cc47-4300-854c-838acb4b168b"", ""actions"": [ { ""name"": ""Move"", ""type"": ""Value"", ""id"": ""7e7492e7-1329-48bb-9fdc-279fd15473b4"", ""expectedControlType"": ""Vector2"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": true }, { ""name"": ""Look"", ""type"": ""Value"", ""id"": ""981fecc2-2e7a-4d6a-b041-00b47626e0a1"", ""expectedControlType"": ""Vector2"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": true }, { ""name"": ""PickUp"", ""type"": ""Button"", ""id"": ""5a59bbc2-a3d4-4cbd-88bb-01120d97dc69"", ""expectedControlType"": """", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""Drop"", ""type"": ""Button"", ""id"": ""f37bbe7e-e241-443f-b868-c784e1219f25"", ""expectedControlType"": """", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""Throw"", ""type"": ""Button"", ""id"": ""e450d71c-7cc5-4879-afb5-f3ed682d9824"", ""expectedControlType"": """", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false } ], ""bindings"": [ { ""name"": """", ""id"": ""5abc4d20-74bd-4f14-902f-2bd2cf59cc28"", ""path"": ""/leftStick"", ""interactions"": """", ""processors"": """", ""groups"": ""Gamepad"", ""action"": ""Move"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": ""WASD"", ""id"": ""b16141b1-1611-44db-9576-5a004eb451f2"", ""path"": ""2DVector"", ""interactions"": """", ""processors"": """", ""groups"": ""Keyboard&Mouse"", ""action"": ""Move"", ""isComposite"": true, ""isPartOfComposite"": false }, { ""name"": ""up"", ""id"": ""2b20de3f-1ad8-4b42-b591-595edf60dced"", ""path"": ""/w"", ""interactions"": """", ""processors"": """", ""groups"": ""Keyboard&Mouse"", ""action"": ""Move"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": ""down"", ""id"": ""2f92eaa9-7f1f-4f42-9682-d105f7c2fc22"", ""path"": ""/s"", ""interactions"": """", ""processors"": """", ""groups"": ""Keyboard&Mouse"", ""action"": ""Move"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": ""left"", ""id"": ""3ba79a56-c5f8-4999-8203-bef8471f4bd8"", ""path"": ""/a"", ""interactions"": """", ""processors"": """", ""groups"": ""Keyboard&Mouse"", ""action"": ""Move"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": ""right"", ""id"": ""8d9acfe6-d844-4860-a151-01d6eb0dfb48"", ""path"": ""/d"", ""interactions"": """", ""processors"": """", ""groups"": ""Keyboard&Mouse"", ""action"": ""Move"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": """", ""id"": ""b69cbeb7-a5bf-4df1-8965-17d944634cef"", ""path"": ""/rightStick"", ""interactions"": """", ""processors"": """", ""groups"": ""Gamepad"", ""action"": ""Look"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""b2ddefc9-49da-485d-be28-58e3ec3f8080"", ""path"": ""/delta"", ""interactions"": """", ""processors"": """", ""groups"": ""Keyboard&Mouse"", ""action"": ""Look"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""92182492-7b62-47e0-94ad-53d9937d9905"", ""path"": ""/buttonSouth"", ""interactions"": """", ""processors"": """", ""groups"": ""Gamepad"", ""action"": ""PickUp"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""e20635aa-ffe7-4ed9-8802-96c039d26a8f"", ""path"": ""/q"", ""interactions"": """", ""processors"": """", ""groups"": ""Keyboard&Mouse"", ""action"": ""PickUp"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""f5571cd9-1166-4ddc-9071-37dc597b1d4e"", ""path"": ""/buttonEast"", ""interactions"": """", ""processors"": """", ""groups"": ""Gamepad"", ""action"": ""Drop"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""950f549e-ec9c-4d03-aeff-f09ec4031d01"", ""path"": ""/e"", ""interactions"": """", ""processors"": """", ""groups"": ""Keyboard&Mouse"", ""action"": ""Drop"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""47d1952d-797b-4f5b-986c-654b8e479deb"", ""path"": ""/buttonSouth"", ""interactions"": """", ""processors"": """", ""groups"": ""Gamepad"", ""action"": ""Throw"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""02e2493d-1eb3-4334-9d25-92f2b5e21399"", ""path"": ""/space"", ""interactions"": """", ""processors"": """", ""groups"": ""Keyboard&Mouse"", ""action"": ""Throw"", ""isComposite"": false, ""isPartOfComposite"": false } ] } ], ""controlSchemes"": [ { ""name"": ""Gamepad"", ""bindingGroup"": ""Gamepad"", ""devices"": [ { ""devicePath"": """", ""isOptional"": false, ""isOR"": false } ] }, { ""name"": ""Keyboard&Mouse"", ""bindingGroup"": ""Keyboard&Mouse"", ""devices"": [ { ""devicePath"": """", ""isOptional"": false, ""isOR"": false }, { ""devicePath"": """", ""isOptional"": false, ""isOR"": false } ] } ] }"); // Gameplay m_Gameplay = asset.FindActionMap("Gameplay", throwIfNotFound: true); m_Gameplay_Move = m_Gameplay.FindAction("Move", throwIfNotFound: true); m_Gameplay_Look = m_Gameplay.FindAction("Look", throwIfNotFound: true); m_Gameplay_PickUp = m_Gameplay.FindAction("PickUp", throwIfNotFound: true); m_Gameplay_Drop = m_Gameplay.FindAction("Drop", throwIfNotFound: true); m_Gameplay_Throw = m_Gameplay.FindAction("Throw", throwIfNotFound: true); } ~@InGameHintsActions() { UnityEngine.Debug.Assert(!m_Gameplay.enabled, "This will cause a leak and performance issues, InGameHintsActions.Gameplay.Disable() has not been called."); } /// /// Destroys this asset and all associated instances. /// public void Dispose() { UnityEngine.Object.Destroy(asset); } /// public InputBinding? bindingMask { get => asset.bindingMask; set => asset.bindingMask = value; } /// public ReadOnlyArray? devices { get => asset.devices; set => asset.devices = value; } /// public ReadOnlyArray controlSchemes => asset.controlSchemes; /// public bool Contains(InputAction action) { return asset.Contains(action); } /// public IEnumerator GetEnumerator() { return asset.GetEnumerator(); } /// IEnumerator IEnumerable.GetEnumerator() { return GetEnumerator(); } /// public void Enable() { asset.Enable(); } /// public void Disable() { asset.Disable(); } /// public IEnumerable bindings => asset.bindings; /// public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false) { return asset.FindAction(actionNameOrId, throwIfNotFound); } /// public int FindBinding(InputBinding bindingMask, out InputAction action) { return asset.FindBinding(bindingMask, out action); } // Gameplay private readonly InputActionMap m_Gameplay; private List m_GameplayActionsCallbackInterfaces = new List(); private readonly InputAction m_Gameplay_Move; private readonly InputAction m_Gameplay_Look; private readonly InputAction m_Gameplay_PickUp; private readonly InputAction m_Gameplay_Drop; private readonly InputAction m_Gameplay_Throw; /// /// Provides access to input actions defined in input action map "Gameplay". /// public struct GameplayActions { private @InGameHintsActions m_Wrapper; /// /// Construct a new instance of the input action map wrapper class. /// public GameplayActions(@InGameHintsActions wrapper) { m_Wrapper = wrapper; } /// /// Provides access to the underlying input action "Gameplay/Move". /// public InputAction @Move => m_Wrapper.m_Gameplay_Move; /// /// Provides access to the underlying input action "Gameplay/Look". /// public InputAction @Look => m_Wrapper.m_Gameplay_Look; /// /// Provides access to the underlying input action "Gameplay/PickUp". /// public InputAction @PickUp => m_Wrapper.m_Gameplay_PickUp; /// /// Provides access to the underlying input action "Gameplay/Drop". /// public InputAction @Drop => m_Wrapper.m_Gameplay_Drop; /// /// Provides access to the underlying input action "Gameplay/Throw". /// public InputAction @Throw => m_Wrapper.m_Gameplay_Throw; /// /// Provides access to the underlying input action map instance. /// public InputActionMap Get() { return m_Wrapper.m_Gameplay; } /// public void Enable() { Get().Enable(); } /// public void Disable() { Get().Disable(); } /// public bool enabled => Get().enabled; /// /// Implicitly converts an to an instance. /// public static implicit operator InputActionMap(GameplayActions set) { return set.Get(); } /// /// Adds , and callbacks provided via on all input actions contained in this map. /// /// Callback instance. /// /// If is null or have already been added this method does nothing. /// /// public void AddCallbacks(IGameplayActions instance) { if (instance == null || m_Wrapper.m_GameplayActionsCallbackInterfaces.Contains(instance)) return; m_Wrapper.m_GameplayActionsCallbackInterfaces.Add(instance); @Move.started += instance.OnMove; @Move.performed += instance.OnMove; @Move.canceled += instance.OnMove; @Look.started += instance.OnLook; @Look.performed += instance.OnLook; @Look.canceled += instance.OnLook; @PickUp.started += instance.OnPickUp; @PickUp.performed += instance.OnPickUp; @PickUp.canceled += instance.OnPickUp; @Drop.started += instance.OnDrop; @Drop.performed += instance.OnDrop; @Drop.canceled += instance.OnDrop; @Throw.started += instance.OnThrow; @Throw.performed += instance.OnThrow; @Throw.canceled += instance.OnThrow; } /// /// Removes , and callbacks provided via on all input actions contained in this map. /// /// /// Calling this method when have not previously been registered has no side-effects. /// /// private void UnregisterCallbacks(IGameplayActions instance) { @Move.started -= instance.OnMove; @Move.performed -= instance.OnMove; @Move.canceled -= instance.OnMove; @Look.started -= instance.OnLook; @Look.performed -= instance.OnLook; @Look.canceled -= instance.OnLook; @PickUp.started -= instance.OnPickUp; @PickUp.performed -= instance.OnPickUp; @PickUp.canceled -= instance.OnPickUp; @Drop.started -= instance.OnDrop; @Drop.performed -= instance.OnDrop; @Drop.canceled -= instance.OnDrop; @Throw.started -= instance.OnThrow; @Throw.performed -= instance.OnThrow; @Throw.canceled -= instance.OnThrow; } /// /// Unregisters and unregisters all input action callbacks via . /// /// public void RemoveCallbacks(IGameplayActions instance) { if (m_Wrapper.m_GameplayActionsCallbackInterfaces.Remove(instance)) UnregisterCallbacks(instance); } /// /// Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via . /// /// /// If is null, calling this method will only unregister all existing callbacks but not register any new callbacks. /// /// /// /// public void SetCallbacks(IGameplayActions instance) { foreach (var item in m_Wrapper.m_GameplayActionsCallbackInterfaces) UnregisterCallbacks(item); m_Wrapper.m_GameplayActionsCallbackInterfaces.Clear(); AddCallbacks(instance); } } /// /// Provides a new instance referencing this action map. /// public GameplayActions @Gameplay => new GameplayActions(this); private int m_GamepadSchemeIndex = -1; /// /// Provides access to the input control scheme. /// /// public InputControlScheme GamepadScheme { get { if (m_GamepadSchemeIndex == -1) m_GamepadSchemeIndex = asset.FindControlSchemeIndex("Gamepad"); return asset.controlSchemes[m_GamepadSchemeIndex]; } } private int m_KeyboardMouseSchemeIndex = -1; /// /// Provides access to the input control scheme. /// /// public InputControlScheme KeyboardMouseScheme { get { if (m_KeyboardMouseSchemeIndex == -1) m_KeyboardMouseSchemeIndex = asset.FindControlSchemeIndex("Keyboard&Mouse"); return asset.controlSchemes[m_KeyboardMouseSchemeIndex]; } } /// /// Interface to implement callback methods for all input action callbacks associated with input actions defined by "Gameplay" which allows adding and removing callbacks. /// /// /// public interface IGameplayActions { /// /// Method invoked when associated input action "Move" is either , or . /// /// /// /// void OnMove(InputAction.CallbackContext context); /// /// Method invoked when associated input action "Look" is either , or . /// /// /// /// void OnLook(InputAction.CallbackContext context); /// /// Method invoked when associated input action "PickUp" is either , or . /// /// /// /// void OnPickUp(InputAction.CallbackContext context); /// /// Method invoked when associated input action "Drop" is either , or . /// /// /// /// void OnDrop(InputAction.CallbackContext context); /// /// Method invoked when associated input action "Throw" is either , or . /// /// /// /// void OnThrow(InputAction.CallbackContext context); } } }