#if UNITY_INPUT_SYSTEM_ENABLE_UI using UnityEngine; using UnityEngine.InputSystem.UI; namespace DocCodeSamples.Tests { internal class InputSystemUIInputModuleAssignActionsExample : MonoBehaviour { // Reference to the InputSystemUIInputModule component, needs to be provided in the Inspector public InputSystemUIInputModule uiModule; void Start() { // Assign default actions AssignActions(); } void AssignActions() { if (uiModule != null) uiModule.AssignDefaultActions(); else Debug.LogError("InputSystemUIInputModule not found."); } void UnassignActions() { if (uiModule != null) uiModule.UnassignActions(); else Debug.LogError("InputSystemUIInputModule not found."); } void OnDestroy() { // Unassign actions when the object is destroyed UnassignActions(); } } } #endif