using System.ComponentModel; using Unity.Plastic.Newtonsoft.Json; // Internal usage. This isn't a public API. [EditorBrowsable(EditorBrowsableState.Never)] public class OrganizationCredentials { // Internal usage. This isn't a public API. [EditorBrowsable(EditorBrowsableState.Never)] [JsonProperty("user")] public string User { get; set; } // Internal usage. This isn't a public API. [EditorBrowsable(EditorBrowsableState.Never)] [JsonProperty("password")] public string Password { get; set; } }