using UnityEditor.IMGUI.Controls; using PlasticGui; using Unity.PlasticSCM.Editor.Views.PendingChanges; namespace Unity.PlasticSCM.Editor.UI.Tree { internal static class TreeViewItemExtensions { internal static IPlasticTreeNode GetPlasticTreeNode(this TreeViewItem item) { if (item is ChangelistTreeViewItem) { return ((ChangelistTreeViewItem)item).Changelist; } if (item is ChangeCategoryTreeViewItem) { return ((ChangeCategoryTreeViewItem)item).Category; } return ((ChangeTreeViewItem)item).ChangeInfo; } } }