using UnityEngine; namespace Unity.PlasticSCM.Editor.UI { internal static class DrawUserIcon { internal static void ForPendingChangesTab() { Rect rect = BuildUserIconAreaRect(35f); GUI.DrawTexture(rect, Images.GetEmptyGravatar()); } static Rect BuildUserIconAreaRect(float sizeOfImage) { GUIStyle commentTextAreaStyle = UnityStyles.PendingChangesTab.CommentTextArea; Rect result = GUILayoutUtility.GetRect(sizeOfImage, sizeOfImage); // Needs to be a square result.x = commentTextAreaStyle.margin.left; return result; } } }