using UnityEditor; using UnityEngine; namespace Unity.PlasticSCM.Editor.UI { internal static class DrawActionButton { internal static GUIStyle ButtonStyle { get { return mButtonStyle; } } internal static bool For(string buttonText) { GUIContent buttonContent = new GUIContent(buttonText); return ForRegularButton(buttonContent); } internal static bool For(string buttonText, string buttonTooltip) { GUIContent buttonContent = new GUIContent(buttonText, buttonTooltip); return ForRegularButton(buttonContent); } internal static bool ForCommentSection(string buttonText, float width) { GUIContent buttonContent = new GUIContent(buttonText); Rect rt = GUILayoutUtility.GetRect( buttonContent, mButtonStyle, GUILayout.MinWidth(width), GUILayout.MaxWidth(width)); return GUI.Button(rt, buttonContent, mButtonStyle); } static bool ForRegularButton(GUIContent buttonContent) { Rect rt = GUILayoutUtility.GetRect( buttonContent, mButtonStyle, GUILayout.MinWidth(UnityConstants.REGULAR_BUTTON_WIDTH)); return GUI.Button(rt, buttonContent, mButtonStyle); } static readonly GUIStyle mButtonStyle = new GUIStyle(EditorStyles.miniButton) { stretchWidth = false }; } }