using UnityEngine; using System; namespace UnityEditor.U2D.Aseprite.Common { internal interface ITexturePlatformSettingsDataProvider { bool textureTypeHasMultipleDifferentValues { get; } TextureImporterType textureType { get; } SpriteImportMode spriteImportMode { get; } int GetTargetCount(); TextureImporterPlatformSettings GetPlatformTextureSettings(int i, string name); bool ShowPresetSettings(); bool DoesSourceTextureHaveAlpha(int v); bool IsSourceTextureHDR(int v); void SetPlatformTextureSettings(int i, TextureImporterPlatformSettings platformSettings); void GetImporterSettings(int i, TextureImporterSettings settings); string GetBuildTargetName(SerializedProperty sp); SerializedProperty platformSettingsArray { get; } } [Serializable] internal class TexturePlatformSettings : BaseTextureImportPlatformSettings { [SerializeField] TextureImportPlatformSettingsData m_Data = new(); ITexturePlatformSettingsDataProvider m_DataProvider; Func DefaultImportSettings; public override TextureImportPlatformSettingsData model => m_Data; public TexturePlatformSettings(string name, BuildTarget target, ITexturePlatformSettingsDataProvider inspector, Func defaultPlatform) : base(name, target) { m_DataProvider = inspector; DefaultImportSettings = defaultPlatform; Init(); CacheSerializedProperties(inspector.platformSettingsArray); } public void CacheSerializedProperties(SerializedProperty platformSettingsArray) { if (model.platformTextureSettingsProp != null && model.platformTextureSettingsProp.isValid && m_DataProvider.GetBuildTargetName(model.platformTextureSettingsProp) == model.platformTextureSettings.name) return; if (platformSettingsArray.arraySize == 0) { model.platformTextureSettingsProp = null; throw new UnityException("Cannot find any Platform Settings, including the Default Platform. This is incorrect, did initialization fail?"); } for (var index = 0; index < platformSettingsArray.arraySize; ++index) { var arrayElementAtIndex = platformSettingsArray.GetArrayElementAtIndex(index); if (m_DataProvider.GetBuildTargetName(arrayElementAtIndex) == model.platformTextureSettings.name) { model.platformTextureSettingsProp = arrayElementAtIndex; break; } } model.alphaSplitProperty = model.platformTextureSettingsProp != null ? model.platformTextureSettingsProp.FindPropertyRelative("m_AllowsAlphaSplitting") : throw new UnityException(string.Format("Could not find the requested Platform Texture Settings {0}. This is incorrect, did initialization fail?", model.platformTextureSettings.name)); model.androidETC2FallbackOverrideProperty = model.platformTextureSettingsProp.FindPropertyRelative("m_AndroidETC2FallbackOverride"); model.compressionQualityProperty = model.platformTextureSettingsProp.FindPropertyRelative("m_CompressionQuality"); model.crunchedCompressionProperty = model.platformTextureSettingsProp.FindPropertyRelative("m_CrunchedCompression"); model.maxTextureSizeProperty = model.platformTextureSettingsProp.FindPropertyRelative("m_MaxTextureSize"); model.overriddenProperty = model.platformTextureSettingsProp.FindPropertyRelative("m_Overridden"); model.resizeAlgorithmProperty = model.platformTextureSettingsProp.FindPropertyRelative("m_ResizeAlgorithm"); model.textureCompressionProperty = model.platformTextureSettingsProp.FindPropertyRelative("m_TextureCompression"); model.textureFormatProperty = model.platformTextureSettingsProp.FindPropertyRelative("m_TextureFormat"); } public override bool textureTypeHasMultipleDifferentValues => m_DataProvider.textureTypeHasMultipleDifferentValues; public override TextureImporterType textureType => m_DataProvider.textureType; public override SpriteImportMode spriteImportMode => m_DataProvider.spriteImportMode; public override int GetTargetCount() { return m_DataProvider.GetTargetCount(); } public override bool ShowPresetSettings() { return m_DataProvider.ShowPresetSettings(); } public override TextureImporterSettings GetImporterSettings(int i) { var textureImporterSettings = new TextureImporterSettings(); m_DataProvider.GetImporterSettings(i, textureImporterSettings); return textureImporterSettings; } public override bool IsSourceTextureHDR(int i) { return m_DataProvider.IsSourceTextureHDR(i); } public override bool DoesSourceTextureHaveAlpha(int i) { return m_DataProvider.DoesSourceTextureHaveAlpha(i); } public override TextureImporterPlatformSettings GetPlatformTextureSettings(int i, string name) { var temp = new TextureImporterPlatformSettings(); m_DataProvider.GetPlatformTextureSettings(i, name).CopyTo(temp); return temp; } public override BaseTextureImportPlatformSettings GetDefaultImportSettings() { return DefaultImportSettings(); } public override void SetPlatformTextureSettings(int i, TextureImporterPlatformSettings platformSettings) { platformSettings.name = GetFixedPlatformName(platformSettings.name); if (!model.overriddenIsDifferent) model.overriddenProperty.boolValue = model.platformTextureSettings.overridden; if (!model.textureFormatIsDifferent) model.textureFormatProperty.intValue = (int)model.platformTextureSettings.format; if (!model.maxTextureSizeIsDifferent) model.maxTextureSizeProperty.intValue = model.platformTextureSettings.maxTextureSize; if (!model.resizeAlgorithmIsDifferent) model.resizeAlgorithmProperty.intValue = (int)model.platformTextureSettings.resizeAlgorithm; if (!model.textureCompressionIsDifferent) model.textureCompressionProperty.intValue = (int)model.platformTextureSettings.textureCompression; if (!model.compressionQualityIsDifferent) model.compressionQualityProperty.intValue = model.platformTextureSettings.compressionQuality; if (!model.crunchedCompressionIsDifferent) model.crunchedCompressionProperty.boolValue = model.platformTextureSettings.crunchedCompression; if (!model.allowsAlphaSplitIsDifferent) model.alphaSplitProperty.boolValue = model.platformTextureSettings.allowsAlphaSplitting; if (!model.androidETC2FallbackOverrideIsDifferent) model.androidETC2FallbackOverrideProperty.intValue = (int)model.platformTextureSettings.androidETC2FallbackOverride; m_DataProvider.SetPlatformTextureSettings(i, platformSettings); } string GetFixedPlatformName(string platform) { var targetGroup = BuildPipeline.GetBuildTargetGroupByName(platform); if (targetGroup != BuildTargetGroup.Unknown) return BuildPipeline.GetBuildTargetGroupName(targetGroup); return platform; } } }